Last Thursday was my first chance to playtest IABNM. It was also the baptism of fire for my 15mm Cold War West Germans and Soviets.
A Soviet recce company of was scouting ahead for its parent Motor Rifle
looking for trouble. It consisted of:
Company command - 2
BRDM2U with a Level 3 Big Man
1 Light Recce Platoon - 2 BRDM2 with a
Level 2 Big Man
2 Mechanised Platoons - each 3 BMP1 carrying an infantry
section and commanded
by a Level 2 Big Man
1 FOO in an ACRV2 with
Higher Level artillery avaialable.
The Soviets deployed 6 blinds
including one for being a recce force.
Facing this was a Heimatschutz
Jaeger force of:
1 Level 3 Big Man in command with an infantry
2 platoons - each of 3 sections (one with Milan) and a Level 2
Off-table helicopter support (BO105Ps with HOT)
Germans player had played IABSM before. The Soviet player had not
Lardy game before but had been in the Royal Tank Regiment in BAOR in
The table is set. The terrain is improvised for the first game and will get better when I make some buildings and road.
The West Germans deploy their blinds, seemingly concerned about a Soviet thrust around their left.
At the end the Soviet attack had been held. It was a useful game, showing up a number of areas for attention in Version 0.1 of the rules, and the participants were keen to play again.